Anyone ever used QTVRs as source material? Is there a good way to handle it live in a show? Since my VJ processes largely work on foreground/background, I've thought that it could be a good way to deliver a great rendered environment/background without setting up keyframed animations in my 3d app.... There are a few ways to convert a QTVR into a movie: QTVR Recorder lets you manipulate the VR in realtime then export it into any QT codec... It's cheap ($20) and I think it can do realtime export of PAL or NTSC DV...??? Maybe through the FireWire??? QTVR Matte is an AfterEffects plug-in, but is over-priced ($50) and os9 only.... There was also a little free-b from the Apple website that would export a simple rotation mov called QTVRTHUMBNAIL or similar. It was for making animated gifs, but you could set the mov res to any number and make a QT mov. I'm hoping for something a little better than just a simple spin. I understand there are MAX/PD resources for QTVR handling. Has anyone integrated them into one of the dozens of MAX apps? How about some simple midi or audiovisualizer controls? There are really only 3 parameters to a QTVR: Position:X/Y, Zoom, and the lens distortion that either makes the VR "flat" or "curved" at the edges (like standing inside a sphere). I've done some nice very simple text fx by loading a title page into a QTVR, and when it's just abstractions and designs/patterns they can look pretty cool.